I repeat mechanically, nothing has changed but the fluff works way better and readily supports this style of play.I like this, as it makes a lot of things less awkward. Suddenly the stupidity that is dropping your weapon every turn is gone and instead it just takes a bit more work to finagle the loading process while holding a rapier. If you have multiple attacks you can reload it multiple times in between attacks as part of the same item interaction If you do not have a free hand, you can reload a hand-crossbow by spending an item interaction to do so. Mechanically, assuming you have crossbow expert, this can be summarized as: I know you didint want to drop your weapon every turn, however since dropping a weapon is free, and picking it up is an item interaction, you can drop your weapon before you shoot and pick it up immediately when you are finished shooting having it back in your hand for Oa at the end of your turn. Another word for rooster, also what one does to a pistol or crossbow to re-ready it for use. In a 10, 12, or 60 second round, it totally would make sense for a character to find a lull or dash around a corner, stab their rapier point-first into the dirt, reload and **** (uh, okay*) their little hand crossbow-pistol hybrid, pull their rapier back up, and continue fighting. Unless you put down your sword, you won't be able to reload a crossbow, and the only way around that is making a magic semi-automatic crossbow (which totally should be a thing, consult with your DM).Ĭombat is supposed to be abstract in D&D, right? Each attack roll isn't supposed to be one and only one exchange of blows, yet for some reason we're supposed to track each dropping and drawing and cocking of weapons? This is why I dislike the modern (okay, since 2000, so not that modern) shortening of rounds to 6 seconds. In every other edition this could be done one way or another, but not in 5e as far as I can tell, without the use of homebrew magic items or the like.Sure, and the 1st round of combat, it is a great option to stab one guy, shoot another across the room (I guess these are low-level opponents or your weapons are poisoned, such that you want to split up attacks), and then draw your stiletto for your off-hand attack for subsequent rounds. One of the most common drow fighting styles is rapier and hand crossbow. The other option is to work with your DM about having it in game, there's nothing saying that the Gnomes in your adventure haven't crafted just such a weapon and may be willing to let your group acquire it. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of non-magical ammunition.Īlright, so with those pieces in place, just find a wizard who is willing to do the work to enchant your hand crossbow with that spell! I didn't dig through the books to find any magical items already in place which fit your goal, but this was the quickest in game answer I could come up with. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. Drawing the ammunition from a quiver, case, or other container is part of the attack. Each time you attack with the weapon, you expend one piece of ammunition.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |